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Symmetric and asymmetric switching / Memory buffering

Symmetric and asymmetric switching 
4.2.8 This page will explain the difference between symmetric and asymmetric switching.
LAN switching may be classified as symmetric or asymmetric based on the way in which bandwidth is allocated to the switch ports. A symmetric switch provides switched connections between ports with the same bandwidth. An asymmetric LAN switch provides switched connections between ports of unlike bandwidth, such as a combination of 10-Mbps and 100-Mbps ports.
Asymmetric switching enables more bandwidth to be dedicated to the server switch port in order to prevent a bottleneck. This allows smoother traffic flows where multiple clients are communicating with a server at the same time. Memory buffering is required on an asymmetric switch. The use of buffers keeps the frames contiguous between different data rate ports.
The next page will discuss memory buffers.
Memory buffering 
4.2.9 This page will explain what a memory buffer is and how it is used.
An Ethernet switch may use a buffering technique to store and forward frames. Buffering may also be used when the destination port is busy. The area of memory where the switch stores the data is called the memory buffer. This memory buffer can use two methods for forwarding frames, port-based memory buffering and shared memory buffering. 
In port-based memory buffering frames are stored in queues that are linked to specific incoming ports. A frame is transmitted to the outgoing port only when all the frames ahead of it in the queue have been successfully transmitted. It is possible for a single frame to delay the transmission of all the frames in memory because of a busy destination port. This delay occurs even if the other frames could be transmitted to open destination ports.
Shared memory buffering deposits all frames into a common memory buffer which all the ports on the switch share. The amount of buffer memory required by a port is dynamically allocated. The frames in the buffer are linked dynamically to the destination port. This allows the packet to be received on one port and then transmitted on another port, without moving it to a different queue.
The switch keeps a map of frame to port links showing where a packet needs to be transmitted. The map link is cleared after the frame has been successfully transmitted. The memory buffer is shared. The number of frames stored in the buffer is restricted by the size of the entire memory buffer, and not limited to a single port buffer. This permits larger frames to be transmitted with fewer dropped frames. This is important to asymmetric switching, where frames are being exchanged between different rate ports.
The next page will describe two switching methods.

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