Thursday, November 19, 2009

Detailed encapsulation process



Detailed encapsulation process
2.3.7 This page describes the process of encapsulation.


All communications on a network originate at a source, and are sent to a destination. The information sent on a network is referred to as data or data packets. If one computer (host A) wants to send data to another computer (host B), the data must first be packaged through a process called encapsulation.

Encapsulation wraps data with the necessary protocol information before network transit. Therefore, as the data packet moves down through the layers of the OSI model, it receives headers, trailers, and other information.

To see how encapsulation occurs, examine the manner in which data travels through the layers as illustrated in Figure . Once the data is sent from the source, it travels through the application layer down through the other layers. The packaging and flow of the data that is exchanged goes through changes as the layers perform their services for end users. As illustrated in Figure , networks must perform the following five conversion steps in order to encapsulate data:

1. Build the data – As a user sends an e-mail message, its alphanumeric characters are converted to data that can travel across the internet work.

2. Package the data for end-to-end transport – The data is packaged for internet work transport. By using segments, the transport function ensures that the message hosts at both ends of the e-mail system can reliably communicate.

3. Add the network IP address to the header – The data is put into a packet or datagram that contains a packet header with source and destination logical addresses. These addresses help network devices send the packets across the network along a chosen path.

4. Add the data link layer header and trailer – Each network device must put the packet into a frame. The frame allows connection to the next directly-connected network device on the link. Each device in the chosen network path requires framing in order for it to connect to the next device.

5. Convert to bits for transmission – The frame must be converted into a pattern of 1s and 0s (bits) for transmission on the medium. A clocking function enables the devices to distinguish these bits as they travel across the medium. The medium on the physical internet work can vary along the path used. For example, the e-mail message can originate on a LAN, cross a campus backbone, and go out a WAN link until it reaches its destination on another remote LAN.

The Lab Activity will provide an in depth review of the OSI model.

The Interactive Media Activity requires students to complete an encapsulation process flowchart.

This page concludes this lesson. The next page will summarize the main points from the module.

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