Wednesday, November 16, 2011

UDP operation

UDP operation
10.1.7 This page will explain the similarities and differences between TCP and UDP.
The TCP/IP protocol stack contains many different protocols, each designed to perform a certain task. IP provides Layer 3 connectionless transport through an internetwork. TCP enables connection-oriented, reliable transmission of packets at Layer 4 of the OSI model. UDP provides connectionless, unreliable transmission of packets at Layer 4 of the OSI model.
Both TCP and UDP use IP as their Layer 3 protocol. In addition, TCP and UDP are used by various application layer protocols. TCP provides services for applications such as FTP, HTTP, SMTP, and DNS. UDP is the transport layer protocol used by DNS, TFTP, SNMP, and DHCP. 
TCP must be used when applications need to guarantee that a packet arrives intact, in sequence, and unduplicated. The overhead necessary to ensure delivery of a packet is sometimes a problem with TCP. Not all applications need to guarantee delivery of the data packet, so they use the faster, connectionless delivery mechanism afforded by UDP. The UDP protocol standard is described in RFC 768.
UDP does not use windowing or ACKs so application layer protocols must provide error detection. 
The Source Port field is an optional field used only if information needs to return to the sending host. When a destination router receives a routing update, the source router is not requesting anything so nothing needs to return to the source. There is no exchange of information or data. The Destination Port field specifies the application to which UDP needs to pass the protocol. A DNS request from a host to a DNS server would have a Destination Port field of 53, the UDP port number for DNS. The Length field identifies the number of octets in the UDP segment. The UDP checksum is optional but should be used to ensure that the data has not been damaged during transmission. For transport across the network, UDP is encapsulated within the IP packet.
Once a UDP segment arrives at the destination IP address, a mechanism must exist which allows the receiving host to determine the exact destination application. Destination ports are used for this purpose. If a host is running both TFTP and DNS services, it must be able to determine what service the arriving UDP segments need. The Destination Port field in the UDP header determines the application to which a UDP segment will be delivered.
This page concludes this lesson. The next lesson will provide an overview of transport layer ports. The first page describes multiple conversations between hosts

Positive acknowledgments

Positive acknowledgments
10.1.6 Acknowledgment is a common step in the synchronization process, which includes sliding windows and data sequencing. In a TCP segment, the sequence number field is followed by the Acknowledgment Number field. This field is where tracking of transmitted and received bytes are indicated.
One problem with the IP protocol is that there is no verification method to determine if data segments reach their destination. So data segments may be constantly forwarded with no knowledge as to whether or not they were actually received. TCP uses positive acknowledgment and retransmission (PAR) to control data flow and confirm data delivery.
Many protocols use PAR to provide reliability. With PAR, the source sends a packet, starts a timer, and waits for an acknowledgment before it sends the next packet in the session. If the timer expires before the source receives an acknowledgment, the source retransmits the packet and resets the timer. The acknowledgment is provided by the value of Acknowledgment Number and the ACK flag set in the TCP header. TCP uses expectational acknowledgment in which the Acknowledgment Number value refers to the next octet that is expected as part of the TCP session.
Windowing is a flow control mechanism that requires the source device to receive an acknowledgment from the destination after a specific amount of data bytes has been transmitted. With a window size of three, the source device can send three octets to the destination. It must then wait for an acknowledgment of these bytes. If the destination receives the three octets, it sends an acknowledgment to the source device, which can then transmit three more octets. If the destination does not receive the three octets, it does not send an acknowledgment. This may be caused by overflowing buffers or packets lost in transit. Since the source does not receive an acknowledgment, it knows that the octets should be retransmitted and that the window size should be reduced. This window size reduction provides the receiving host less bytes to process from its buffers before more data arrives. This effectively slows the communication between hosts to provide more reliability between the hosts.
The Lab Activity will teach students how to enable and monitor multiple host sessions. The Interactive Media Activity will help students become more familiar with windows.
The next page will explain how UDP works. 

Sequencing numbers

Sequencing numbers 
10.1.5 TCP breaks data into segments. After the synchronization process occurs and the window size has been established, the data segments are transported from the sender to the receiver. The data segments must be reassembled after all the data is received. There is no guarantee that the data will arrive in the order it was transmitted. TCP applies sequence numbers to the data segments that are transmitted so that the receiver can reassemble the bytes in their original order. This way, if TCP segments arrive out of order, the segments will still be assembled correctly.
These sequencing numbers also act as reference numbers so that the receiver will know if it has received all of the data. They also identify the missing data pieces to the sender so it can retransmit the missing data. This offers increased efficiency since the sender only needs to resend the missing segments instead of the entire set of data.
Each TCP segment is numbered before transmission. 
The sequence number portion comes after the destination port in the segment format. At the receiving station, TCP uses the sequence numbers to reassemble the segments into a complete message. If a sequence number is missing in the series, that segment is retransmitted.
The next page discusses positive acknowledgments.

Windowing and window size

Windowing and window size 
10.1.4 The amount of data that needs to be transmitted is often too large to be sent in a single data segment. In this case, the data must be broken into smaller pieces to allow for proper data transmission. TCP is responsible for breaking data into segments. This can be compared to the way that small children are fed. Their food is cut into smaller pieces that their mouths can accommodate. Additionally, a device may not be able to receive data as quickly as the source can send it. The device may be busy with other tasks or the sender may be a more robust device.
Once the data is segmented, it must be transmitted to the destination device. One of the services provided by TCP is flow control, which regulates how much data is sent during a given transmission period. The process of flow control is known as windowing.
Window size determines the amount of data that can be transmitted at one time before the destination responds with an acknowledgment. After a host transmits the window-sized number of bytes, the host must receive an acknowledgment that the data has been received before it can send any more data. For example, if the window size is 1, each byte must be acknowledged before the next byte is sent. 
TCP utilizes windowing to dynamically determine transmission size. Devices negotiate a window size to allow a specific number of bytes to be transmitted before an acknowledgment. 
This process of dynamically varying the window size increases reliability. The window size can be varied based upon acknowledgments.
The Interactive Media Activity will help students understand the concept of windowing.
The next page describes TCP sequence numbers.

Denial of service attacks

Denial of service attacks 
10.1.3 his page will teach students about denial of service (DoS) attacks. DoS attacks are designed to deny services to legitimate hosts that try to establish connections. DoS attacks are commonly used by hackers to halt system responses. One type of DoS is known as SYN flooding. SYN flooding exploits the normal three-way handshake and causes targeted devices to acknowledge to source addresses that will not complete the handshake.
The three-way handshake begins when the initiating host sends a SYN packet. The SYN packet includes the source IP address and the destination IP address. This source and destination address information is used by the recipient to send the acknowledgment packet back to the initiating device. 
In a DoS attack, the hacker initiates a SYN but spoofs the source IP address. Spoofing is a term used when the receiving device replies to a non-existent, unreachable IP address and then is placed in a wait state until it receives the final acknowledgment from the initiator. The waiting request is placed in a connection queue or a holding area in memory. This wait state requires the attacked device to use system resources, such as memory, until the connection timer times out. Hackers will flood the attacked host with false SYN requests to utilize all of its connection resources and prevent it from responding to legitimate connection requests.
To defend against these attacks, system administrators may decrease the connection timeout period and increase the connection queue size. Software also exists that can detect these types of attacks and initiate defensive measures.
The next page will discuss the concept of windowing.

Monday, October 31, 2011

Synchronization or three-way handshake

Synchronization or three-way handshake 
10.1.2 This page will explain the synchronization process that TCP uses. The process is also called a three-way handshake.
TCP is a connection-oriented protocol. Prior to data transmission, the two communicating hosts go through a synchronization process to establish a virtual connection for each session between hosts. This synchronization process ensures that both sides are ready for data transmission and allows the devices to determine the initial sequence numbers for that session. This process is known as a three-way handshake. This is a three-step process that establishes the virtual connection between the two devices. It is also important to note that the three-way handshake is initiated by a client host. To establish a TCP session, the client host will use the well-known port number of the service it wishes to contact on a server host.
In step one, the initiating host (client) sends a synchronization (SYN flag set) packet to initiate a connection. This indicates that a packet has a valid initial Sequence Number value in this segment for this session of x. The SYN bit set in the header indicates a connection request. The SYN bit is single bit in the code field of the TCP segment header. The Sequence Number is a 32 bit field TCP segment header.
In step two, the other host receives the packet, records the Sequence Number of x from the client, and replies with an acknowledgment (ACK flag set). The ACK control bit set indicates that the Acknowledgment Number field contains a valid acknowledgment value. The ACK flag is a single bit in the code field of the TCP segment header and the Acknowledgment Number is a 32 bit field TCP segment header. Once a connection is established, the ACK flag is set for all segments during the session. The Acknowledgment Number field contains the next sequence number that this host is expecting to receive (x + 1). The Acknowledgment Number of x + 1 means the host has received all bytes up to and including x, and expects to next receive byte x + 1. The host also initiates a return session. This includes a TCP segment with its own initial Sequence Number value of y and with the SYN flag set.
In step three, the initiating host responds with a simple Acknowledgment Number value of y + 1, which is the Sequence Number value of Host B + 1. This indicates that it received the previous acknowledgment and finalizes the connection process for this session.
It is important to understand that initial sequence numbers are used to initiate communication between two devices. They act as reference starting numbers between the two devices. The sequence numbers give each host a way to acknowledge so that the receiver knows the sender is responding to the proper connection request.
The Interactive Media Activity will help students understand synchronization.
The next page will discuss denial of service attacks

TCP Operation

TCP Operation 
10.1.1This page will explain how the transport layer provides reliability and flow control.
IP addresses allow for the routing of packets between networks. However, IP makes no guarantees about delivery. The transport layer is responsible for the reliable transport of and regulation of data flow from source to destination. This is accomplished through the use of sliding windows and sequencing numbers along with a synchronization process. This process ensures that each host is ready and willing to communicate. 
To understand reliability and flow control, think of a student who studies a foreign language for one year. Now imagine the student visits a country where the language is used. The student must ask people to repeat their words for reliability and to speak slowly for comprehension, which relates to the concept of flow control. The transport layer, which is Layer 4 of the OSI model, uses TCP to provide these services to Layer 5.
The next page will describe the concept of synchronization.